Jake Sanderson
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Dread Rally
Steam Page:
Description: A large-scale capstone project developed by a 15-person team. Dread Rally is a high-intensity demolition racing game featuring advanced vehicle movement systems and sophisticated AI opponents. Players race against up to 12 AI drivers across varied track layouts while performing drifts, jumps, flips, tricks, and combat-based attacks.
Role: Vehicle & Gameplay Programmer – primary developer responsible for vehicle handling and player interaction systems. Designed and implemented drifting, aerial movement, trick mechanics, and combat interactions, ensuring all systems worked cohesively to create a responsive and engaging driving experience.
Technologies: Unity, C#
Completion Date: 2026
Team Members: Arthur Griffin, Isabel Rowland, James Johnson, Joel Nyonga, Zachary Alexander, Lucas Egglin, Nate Drury, Andrew Haler, Aiden Mastichiner, Sierra Blume, Lucas Bonano, Cole Zick, Riley Plourde, Chara Levine













