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About Me

Welcome to my portfolio! I’m Jake, a game programmer from Connecticut with an interest in engine, tools, and physics programming. I just graduated from Champlain College in Burlington, Vermont with a major in game programming and minors in mathematics and computer science.

Here you can see some of the projects I've had the opportunity of contributing to, and some of the personal things I've worked on. I have a strong perseverance for learning new things and taking on challenges, and I always like to put some extra time in polishing my creations, to make sure the creative vision is achieved in the best possible way.

Skills

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Software

  • Unity | Unreal

  • Visual Studio | CLion

  • Jira | Confluence | Azure

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Programming Methodologies

  • C++ | C#

  • Assembly

  • Git | SVN

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Soft Skills

  • Teamwork

  • Communication

  • Problem-solving

Highlights

Key Offerings

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Custom Rigidbody

Developed a custom Rigidbody system within a custom-built physics engine using Unity. The implementation supports force application, accurate inertia calculations, and collision detection. Additionally, created a car controller utilizing the custom Rigidbody, featuring adjustable speed and grip, as well as adjustable camera views.

Dread Rally

A large-scale capstone project developed by a 15-person team. Dread Rally is a high-intensity demolition racing game featuring advanced vehicle movement systems and sophisticated AI opponents. I was the primary developer responsible for vehicle handling and player interaction systems.

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2025 GMTK Game Jam

Developed within a four-day development cycle alongside a seven-person team. The project is a fast-paced gliding game built around the jam’s theme of “loop.” I was responsible for developing and refining the player controller and core gameplay systems. Actively collaborated with designers and incorporated playtester feedback to create a responsive and satisfying movement system with scalable difficulty progression.

Orbital Pong

A reimagined 360-degree version of the classic Pong game, developed using a custom-built game engine. This two-player game features paddles controlled by each player, with the objective of bouncing the ball into the opposing goal.

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