Jake Sanderson

About Me
Welcome to my portfolio! I’m Jake, a game programmer from Connecticut with an interest in engine, tools, and physics programming. I’m currently studying at Champlain College in Burlington, Vermont with a major in game programming and a minor in mathematics and computer science.
Here you can see some of the projects I've had the opportunity of contributing to, and some of the personal things I've worked on. I have a strong perseverance for learning new things and taking on challenges, and I always like to put some extra time in polishing my creations, to make sure the creative vision is achieved in the best possible way.
Skills

Software
-
Unity | Unreal
-
Visual Studio | CLion
-
Jira | Confluence | Azure

Programming Methodologies
-
C++ | C#
-
Assembly
-
Git | SVN

Soft Skills
-
Teamwork
-
Communication
-
Problem-solving
Highlights
Key Offerings

Custom Rigidbody
Developed a custom Rigidbody system within a custom-built physics engine using Unity. The implementation supports force application, accurate inertia calculations, and collision detection. Additionally, created a car controller utilizing the custom Rigidbody, featuring adjustable speed and grip, as well as adjustable camera views.

2025 GMTK Game Jam
Developed within a four-day development cycle alongside a seven-person team. The project is a fast-paced gliding game built around the jam’s theme of “loop.” I was responsible for developing and refining the player controller and core gameplay systems. Actively collaborated with designers and incorporated playtester feedback to create a responsive and satisfying movement system with scalable difficulty progression.

