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The Knight Who Need No Steed

Description: Developed as a submission for the 2025 GMTK Game Jam within a four-day development cycle alongside a seven-person team. The project is a fast-paced gliding game built around the jam’s theme of “loop.” Players gain speed by looping through levels, progressively increasing momentum to ultimately destroy an evil wizard’s tower at the end of each stage.

Role: Gameplay Programmer – focused on developing and refining the player controller and core gameplay systems. Actively collaborated with designers and incorporated playtester feedback to create a responsive and satisfying movement system with scalable difficulty progression.

Technologies: Unity, C#

Completion Date: 2026

Team Members: Amalia Russell, Arthur Griffin, Isabel Rowland, James Johnson, Joel Nyonga, Zachary Alexander

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